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FoD
Joined: 21 Aug 2007 Posts: 0
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Posted: Sun Jun 10, 2007 11:34 pm Post subject: some suggestions |
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Hello,
I just started playing at this server. It is really nice and the rates are....insane
But there is one thing the host, dev or whoever is the right one might think about. The chars are unable to fight against yellow mobs as monster-damage is a bit too high and player-damage is a little low.
At my own server following worked good (not overpowered and good to train)
| Code: | worldserver.conf
playerdmg=120
monsterdmg=80 |
Another thing I really liked were 2x stat-points per levelup...
Those are just suggestions which might increase the fun-factor
If you got any questions or need more details feel free to contact me.
best regards
FoD / Azrail / TerminalChoicec |
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Kymmie
Joined: 21 Aug 2007 Posts: 0
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Posted: Mon Jun 11, 2007 12:25 am Post subject: |
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I like it how it is now. It some up some challenge at least.
Monster overpower player ftw!
Lol! |
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Twisted Site Admin
Joined: 21 Aug 2007 Posts: 1
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Posted: Mon Jun 11, 2007 4:20 am Post subject: |
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Yeah I am inclined to agree with Kym here, still I will make a poll about this later and let you guys decide  |
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Jeriel
Joined: 21 Aug 2007 Posts: 0
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Posted: Mon Jun 11, 2007 4:27 am Post subject: |
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| No wonder !! I was chatting with cliff about why this server was so hard compared to others.... so its actually this... if theres a poll i would suggest the mobs to be nerfed and players l33t! |
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Kymmie
Joined: 21 Aug 2007 Posts: 0
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Posted: Mon Jun 11, 2007 4:30 am Post subject: |
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Fine fine.. Maybe monsters shouldn't overpower players, But players shouldn't overpower monsters.
Lets make it all equal? Challenging and fun at the same time.
Thats my two cents.
^_^ |
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Twisted Site Admin
Joined: 21 Aug 2007 Posts: 1
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Posted: Mon Jun 11, 2007 4:34 am Post subject: |
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| Hrmm an interesting thought, oh well the poll will show all soon enough ^^ |
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SPIRIT
Joined: 21 Aug 2007 Posts: 0
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Posted: Mon Jun 11, 2007 9:25 am Post subject: |
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Damm i was wondering why it took soo long to kill mob.
You make exp soo high but make mob overpowered.
I would rather have less exp and mob less powered than player. |
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Twisted Site Admin
Joined: 21 Aug 2007 Posts: 1
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Posted: Mon Jun 11, 2007 9:29 am Post subject: |
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Il consider changing that ratio in the near future  |
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Cliff
Joined: 21 Aug 2007 Posts: 0
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Posted: Tue Jun 12, 2007 12:04 am Post subject: |
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The worst part is that I bust my ass to kill some red or purple mob, and then sure, the exp is great, but I don't even get items. Or maybe an apple. Is that normal?
Anyway, I'm happy with how its balanced, it makes teamwork more useful loll
Another problem, though, is the amount of exp you get from low level mobs. At level 110, you kill like 8 moldies and gain a level. Sorta makes me lost interest in hunting Yellow mobs who give exp worth like 4 moldies  |
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Carnage
Joined: 21 Aug 2007 Posts: 0
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Posted: Tue Jun 12, 2007 12:15 am Post subject: RE |
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| Monsters overpowering players might be good from a GM's point of veiw since you dont need to kill them to level. As a high level players, it can get frustrating when its hard as hell to level because monsters you should be killing, you have no chance at. I say change it please. Also if you fix it I'm sure more people would join the server. |
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Rabbit
Joined: 21 Aug 2007 Posts: 0
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Posted: Tue Jun 12, 2007 1:15 am Post subject: |
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| Well, when the monsters are grey, they aren't even supposed to give exp, or give very very little. Also, with the higher level things, they hit WAY to high and barely take any damage at all. And I miss probably about 50% of the time and hit very low which is the reason I am starting a new character. |
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